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[dropcap style=”style1″]A[/dropcap]s you may know, for the recent years, the mobile gaming market has gone over the rooftop. If we only count on the number of titles, mobile platform could be deemed the one who has the fastest growth rate. And the reason for this miracle is: smartphone.
Since the first time that Apple has redefined the term of “smartphone” by releasing the iPhone series, the world is getting used to the presence of those omnipotent devices. Beside from basic tasks such as calling, texting, mailing… now people also have one more major task to do with smartphones: playing real videogames.
Taking this chance, a wave of manufacturers arose with developing mobile games, and so this market went rocketting. But every coin has two sides, and so does the mobile gaming market – good side and bad side.
Let’s poke into the shady side of mobile gaming platform and see what are its flaws.[space space_height=”40″]
Because most of the mobile gamers aren’t really picky – as long as the game isn’t too bad, they would easily give it a “ok”.
On PC, players of FPS and RTS always need their personal gears to play at the best form – to the point that they would carry a whole Razer set to cybercafes just to have the familiar sensation. The same goes for ones who play racing game, they need steering devices and pedals to play effectively.On the other hand, console players with J-RPG or action games would find themselves more comfortable with a physical gamepad. Touchscreen can simulate all of those control methods, but it can never reproduce the real sensation and feelings from this heartless screen.
It’s undeniable that mobile platform has the upper hand in term of puzzle and tower defense genres, thanks to touchscreen control. But the small size of the screen, in tandem with the fingers of the players taking place – the vision is dramatically narrowed down.
It’s normal for an Android device to have 8-cores processor and 2GBs of RAM. But in the eye of specialists, these numbers are merely parlor tricks to fool ignorant users: it couldn’t hold the candle against the laptop, not to mention about a real desktop PC.Actually, it isn’t entirely wrong to say that mobile games have way better graphics than those from 2010. In additional, high-quality screens could compliment the graphics better – but those are merely eye-candies to fool the eyes. Most of the good looking games are 2D with brightful colors to enhance the quality.
About 3D games, with good hardwares of course most of the games could be rendered into high quality. But that’s only about the models and textures, not the animations and SFXs.
But in mobile gaming business, the trading methods aren’t that simple. Most of the publishers delude players by the term “Free To Play” – and is there anyone who doesn’t love free stuffs? But the trap will start to esnare you the moment you download the game, indeed.
Another trick is called “In-App Purchase”. This one is much more dedicate, since it takes advantage on the subconsciousity of the players to hypnotize them. Just make some real challenges in the game that couldn’t be passed without buying something – and sell the “key” to solve that. Ta-da!