Gunspell is quite a new name in the match-three gaming family, but since it was developed by Ino-Co Plus, an expert of using fantasy theme, we could expect many great things about it. Could Gunspell live up to the name of its parents?[heading heading_text=”DOWNLOAD”][appbox appstore compact 695103180][appbox googleplay compact com.akpublish.Gunspell][taq_review][space space_height=”40″]
+ Classic gameplay:
Gunspell combines the playstyle of three archtypes: roguelike, RPG and match-three puzzle. The battles in this game is quite simple, comparing to other titles of the same genre: your main mission is to link the skulls on a straight line of 3 to deal damage to your foe.
Moving on the world map will cost you a certain amount of stamina, so you have to calculate your steps wisely – because once your stamina is used up, you have to start over again in a new map with every key points relocated randomly.[space space_height=”20″]
+ Interesting storyline:
One day, John came to the apartment to visit his sister, and everything he saw was an empty, cold room without any sign of living. But John wasn’t alone, since he was attacked by a demon right after that. The fight was truly a struggle since John never had any knowledge about the magic world, but with the intuition and skills of a FBI agent, John could still subdue it.
After a throughout search, all John could find is a strange talisman and the namecard of a weapon dealer. Following this trait, John was led into a strange war between the demon world and the holy church – in which his sister was a core member. Knowing that his sister’s disapperance wasn’t an accident, although against his will, John still joined this new religion in order to save his sister – and he was given the codename “Gunspell”.[space space_height=”20″]
+ Serious imbalance:
In Gunspell, although the character does have stats and stuffs, but they’re not really different. In a match-three game, Luck factor determines the majority of the outcome, not the stats. No matter how powerful your equipments are, it’s nonsense if you can’t link the skills in your turn.
The recharging done by the color gems is also quite lackluster, since the damage from guns are far worse than the one done by linking the skills. Most of the monsters in Gunspell are immune to physical damage, so equipping guns is quite pointless.[space space_height=”20″]
Rebalances the damage output of guns, spells and skull-linking.
Adds extra game modes.
Gunspell has done a fair share of efforts to achieve something, but those aren’t enough.[space space_height=”20″]