[dropcap style=”style1″]C[/dropcap]all of Champions is streamlined for mobile devices, with just two lanes of combat compared to five for League of Legends, the dominant MOBA on the PC.
Vietgame.asia – The day of the multiplayer online battle arena (MOBA) in mobile gaming has arrived. So says Spacetime Studios, a startup that is releasing Call of Champions today after more than two years of development.
Call of Champions is streamlined for mobile devices, with just two lanes of combat compared to five for League of Legends, the dominant MOBA on the PC. It is a free-to-play game debuting on iOS devices. The goal is to destroy the enemy’s fortress before five minutes expire. Vainglory has done a good job growing its audience in the mobile esports category. But Vainglory matches are at least 20 minutes long. By contrast, Call of Champions matches last just five minutes, said Cinco Barnes, the founder of Austin, Texas-based Spacetime Studios.
The touch-screen game has a tutorial that runs through how you play. There are two teams, two lanes, and two fortresses. Both lanes have orbs in neutral spots. Those orbs replace the minions, or artificial intelligence characters, in traditional MOBAs. Your job is to push the orbs in a kind of tug of war toward the enemy fortress. You can push it back. Each team only has three characters, each controlled by a human player in simultaneous gameplay, or real time.
Call of Champions has random power-ups that give you speed, damage protection, or armor. If you go into the center of the map, where there’s an altar, the protection goes to the rest of your teammates as well. The challenge is multitasking. You have to pay attention to the orbs, protect your fortress, and attack the enemy players — all at the same time. Each of the 16 champions has 10 tiers of advancement.
The five-minute challenge enables people to fit the game into their busy lives, Barnes said, and play it anytime, anywhere. Compared to Vainglory, Call of Champions has no item shop where you purchase upgrades. And there’s no jungle where players can ambush each other.
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Thanks, VentureBeat.
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