[dropcap style=”style1″]I[/dropcap]ndie dev Edmund McMillen says he is now focused on mobile platformer “Super Meat Boy Forever”, after taking a break from game development.
Vietgame.asia – He told Destructoid “Super Meat Boy Forever is back in development again and is my primary project at this point now that [Binding of Isaac DLC] Afterbirth is basically complete on my end and Fingered is [almost] out”.
Super Meat Boy Forever is the long-awaited touch-friendly version of the uber popular Xbox Live Arcade platformer.
It’s an all new game – to “avoid tacking bad controls on an existing design” – and is about aping the pinpoint precision and surprisingly deep moveset of Super Meat Boy, but without the use of multiple virtual buttons and sticks.
Super Meat Boy Forever features a the titular meat man himself as he dashes through levels. Along the way, players avoid saws and hop over gaps by touching the game’s screen. Precision control exists in the game through a new ducking mechanic; when you’re in the air and you duck, you also fall more quickly to land on different platforms.
Despite the name, Super Meat Boy Forever is not an endless runner – but will have an endless mode.
As for Mewgenics, Team Meat‘s even longer-anticipated cat lady simulator: that is “on hold till after Forever is out”, says McMillen, “the only target release is ‘when its done'”.
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Thanks, Pocketgamer.
Images by Google.