[space space_height=”40″][heading heading_text=”INFORMATION”]
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Price: Free
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Version: 1.0
[dropcap style=”style1″]T[/dropcap]urn-based RPG could be the earliest form of RPG – and the most success variant should be Japanese RPG, due to the popularity of gaming consoles from Japan. The formula to be success in J-RPG: beautiful heroes/ heroines, fancy visual effects, romantic love story…
But to do the opposite won’t result in failure, since humanity has a wide tolerance toward games – as long as it’s good. Weapons Throwing RPG is a good sample to prove that even a 8-bits retro styled game could do very well in this age.[heading heading_text=”DOWNLOAD”][appbox appstore compact 912161667][appbox googleplay compact jp.yuika.rpg_en][taq_review][space space_height=”40″][su_heading style=”flat-blue” size=”35″]YOU MAY LIKE[/su_heading]
+ Lối chơi độc đáo, vui nhộn:
Weapons Throwing RPG has a very unique gameplay: it completely drops the turn-based command issue system of old RPGs and make a new turn. You have three options to attack by throwing weapons at different heights: high, mid, low. A weapon thrown to a certain path can only be deflected by another one – and if one weapon is tougher than the other, it will destroy the weaker one and continues to hit the target.
This makes the tactics of fights in Weapons Throwing RPG really interesting: you could rely on a sudden change of height to win – or using only one super tough weapon – or spamming a flurry of weak weapons, but has fast charging time.[space space_height=”20″][su_quote]You could rely on a sudden change of height to win – or using only one super tough weapon – or spamming a flurry of weak weapons[/su_quote][space space_height=”20″]
+ Multiple choices to win:
In Weapons Throwing RPG, the decisive factor to win a match is your weapons. Using a tough, but slow charging one – or a lot of weak, but fast charging ones?
Depends on your playstyle, you could choose from a vast arsenal of weapons: daggers, knives, swords, rapiers, halberds… each having its own strength and weakness. At certain level of upgrading, you can unlock a passive ability to make your weapons stronger.[space space_height=”20″][su_quote]In Weapons Throwing RPG, the decisive factor to win a match is your weapons. Using a tough, but slow charging one – or a lot of weak, but fast charging ones?[/su_quote][space space_height=”20″][su_heading style=”flat-blue” size=”35″]YOU MAY DISLIKE[/su_heading]
+ Annoying freemium:
In Weapons Throwing RPG, every action costs a certain amount of AP – either battling or just moving. When you use up all AP, you have to wait for it to regenerate at the rate of… 1 AP/ minute. All this stuff is just a trick to force player to buy Jewel by cash to recharge AP.
And of course, all the best equipments in Weapons Throwing RPG could only be bought by Jewel – and farming Jewel via traditional methods would take years to complete.[space space_height=”20″][su_quote]All the best equipments in Weapons Throwing RPG could only be bought by Jewel – and farming Jewel via traditional methods would take years to complete[/su_quote][space space_height=”20″][su_heading style=”flat-blue” size=”35″]VIETGAME’S SUGGESTIONS[/su_heading][su_list icon=”icon: lightbulb-o”]
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Reduces the AP cost of battling and moving.
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Increases the dropping rate of Jewel and adds extra game modes that don’t rely on Jewel to play.
[/su_list][su_heading style=”flat-blue” size=”35″]OVERVIEW[/su_heading]Weapons Throwing RPG is an interesting RPG with unique gameplay. The issue with Jewel is indeed annoying, but it could be fix by using them wisely.[space space_height=”20″]